Triage

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Triage is a Medical skill that allows players to restore the Health of other friendly targets. The health restored is a percentage of the caster's maximum health, meaning that players with high health can heal more. Using the skill twice or more on the same target will increase the health restored to the upper value mentioned in the description.

The base skill has a high cooldown of 10 seconds, limiting its effectiveness to long combat encounters. Casting the skill also prevents casting any other skill (global cooldown) for 2 seconds.

This skill is automatically granted to players that specialize in the Medical Talent. Otherwise, it requires 500 Training Points (TP) to learn.

Upgrades

Ranged Healing

Ranged Healing increases the effective range of Triage, letting players heal their targets from further away.

Tier Level TP cost Effect
1 1 10 Range increased to 3 m
2 10 15 Range increased to 4 m
3 20 20 Range increased to 6 m
4 30 35 Range increased to 8 m
5 40 50 Range increased to 12 m

Code Blue

Code Blue upgrades lower the skill cooldown and global cooldown of Triage, improving its utility in shorter combat encounters.

Tier Level TP cost Effect
1 1 10 Cooldown lowered to 9 s, global cooldown lowered to 1.8 s
2 10 15 Cooldown lowered to 8 s, global cooldown lowered to 1.6 s
3 20 20 Cooldown lowered to 7 s, global cooldown lowered to 1.4 s
4 30 35 Cooldown lowered to 6 s, global cooldown lowered to 1.2 s
5 40 50 Cooldown lowered to 5 s, global cooldown lowered to 1 s (standard)

Trauma Team

Trauma Team increases the healing potency of Triage by taking a larger percentage of the caster's maximum health into account for determining the health restored.

Tier Level TP cost Effect
1 1 10 Health restored is now 17% / 22% of the caster's maximum health.
2 10 15 Health restored is now 19% / 26% of the caster's maximum health.
3 20 20 Health restored is now 21% / 30% of the caster's maximum health.
4 30 35 Health restored is now 23% / 34% of the caster's maximum health.
5 40 50 Health restored is now 25% / 40% of the caster's maximum health.