Resuscitation

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Resuscitation is a Medical skill which can be used to revive a fainted player, respawning them in the location where they fainted with a percentage of their maximum health. A respawned player will lose any combat engagements, meaning that they will not receive XP if a mob they previously fought is defeated by another player.

The skill has a very high cooldown, requiring players to wait minutes between casts without any upgrades. Casting this skill also prevents using any other abilities (global cooldown) for 4 seconds.

This skill is automatically granted to players that specialize in the Medical Talent. Otherwise, it requires 500 Training Points (TP) to learn.

Upgrades

Field Medic

Field Medic upgrades reduce the cooldown time of Resuscitation, allowing for potentially more revives in a long combat encounter. The global cooldown is also reduced, which lets players continue using other skills more quickly.

Tier Level TP cost Effect
1 1 15 Cooldown lowered to 3 min, global cooldown reduced to 3.6 s
2 10 20 Cooldown lowered to 2 min 40 s, global cooldown reduced to 3.2 s
3 20 30 Cooldown lowered to 2 min 20 s, global cooldown reduced to 2.8 s
4 30 40 Cooldown lowered to 2 min, global cooldown reduced to 2.4 s
5 40 55 Cooldown lowered to 1 min 40 s, global cooldown reduced to 2 s

Invigoration

Invigoration upgrades increase the percentage of health which players are respawned with.

Tier Level TP cost Effect
1 1 15 Targets now respawn with 30% of their maximum health
2 10 20 Targets now respawn with 40% of their maximum health
3 20 30 Targets now respawn with 60% of their maximum health
4 30 40 Targets now respawn with 80% of their maximum health
5 40 55 Targets now respawn with full health

Trivia

  • Players can take damage and faint again before being able to act while loading back into the room after being revived, so it is wise to lure dangerous enemies away from a fainted player before reviving them.
  • If a player faints right as a strong enemy is about to be defeated, it may be better to not revive them until after that enemy is defeated so they will still gain experience from that enemy.