Seismic Buck

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Seismic Buck.gif

Seismic Buck is a Combat skill which deals physical damage to a target. The basic ability only damages a single enemy, and therefore does not consider secondary targets.

Each use of Seismic Buck builds 1 Surge Stack, which can be used to cast Adrenaline Surge. Surge Stacks last for 5 seconds and will decrease by 1 if a new Surge Stack is not added. Using Seismic Buck also resets the timer for all Surge Stacks.

This skill is automatically granted to players that specialize in the Combat Talent. Otherwise, it requires 20 Training Points (TP) to learn.

Upgrades

Shockwave

The Shockwave upgrade increases the number of enemies that are damaged by Seismic Buck, while also increasing the maximum range which secondary targets are considered.

Tier Level TP cost Effect
1 1 10 Maximum enemies increased to 2; Range increased to 1.5
2 10 15 Range increased to 2
3 20 20 Maximum enemies increased to 3; Range increased to 2.5
4 30 30 Maximum enemies increased to 4; Range increased to 3
5 40 55 Range increased to 3.5; all enemies in range will be hit

Aftershock

The Aftershock upgrade increases the base damage dealt by Seismic Buck.

Tier Level TP cost Effect
1 1 10 Base Damage increased to 60
2 10 15 Base Damage increased to 80
3 20 20 Base Damage increased to 100
4 30 30 Base Damage increased to 120
5 40 55 Base Damage increased to 150

Damage

The damage dealt to a target by Seismic Buck can be calculated with the following formula:

Base Damage + (10 * Combat level) * (0.01 * (Attack stat * 16.5) ^ (20/33))