Magic Arrow
Magic Arrow is a long-range expert Magic skill which deals high damage to a single target at the cost of high energy and cooldown. It is one of the most powerful single-target attacks which do not require Materia to cast (excluding Transfusion against high-Health mobs).
Low-leveled unicorns may have difficulty casting the skill as the Energy cost can be greater than their maximum energy. Player may consider equipping a Lantern, or drinking a Vibrance Potion for a temporarily boost to their maximum Energy.
This skill is automatically granted to players that specialize in the Magic Talent. Otherwise, it requires 500 Training Points (TP) to learn.
Upgrades
Lingering Damage
Lingering Damage increases the energy cost of the skill, but applies a damage-over-time effect to deal significantly more damage to the target from a single strike. Further upgrades increase the damage-over-time duration, while also increasing the energy cost.
Tier | Level | TP cost | Effect |
---|---|---|---|
1 | 10 | 30 | Energy cost increased to 85 , additional 8.5 damage per Magic Level is dealt for 1 s. |
2 | 20 | 40 | Energy cost increased to 100 , damage over time effect increased to 2 s. |
3 | 30 | 50 | Energy cost increased to 115 , damage over time effect increased to 3 s. |
4 | 40 | 80 | Energy cost increased to 130 , damage over time effect increased to 4 s. |
Compound Bow
Compound Bow upgrades significantly increase the range of the skill. At the maximum level, unicorns can snipe some mobs from outside their aggression range.
Tier | Level | TP cost | Effect |
---|---|---|---|
1 | 10 | 30 | Range increased to 20 |
2 | 20 | 40 | Range increased to 25 |
3 | 30 | 50 | Range increased to 30 |
4 | 40 | 80 | Range increased to 40 |
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Abilities |